| Pages: [1] |
1. A Peace Agreement - in Player Features and Ideas Discussion [original thread]
Edited by: The NewRelic on 13/04/2007 01:31:48 Edited by: The NewRelic on 13/04/2007 01:30:16 Originally by: Cute SpyGirl I was looking for a game with robust economy and complex buy/selling trading system. After months of research...
- by The NewRelic - at 2007.04.13 01:33:00
|
2. Idea for Salvage Change - in Player Features and Ideas Discussion [original thread]
From the way I understand it, I agree and like this change.
- by The NewRelic - at 2007.04.13 00:07:00
|
3. Skill training queue - in Player Features and Ideas Discussion [original thread]
Lets quote each other a little more, starting to like the useless disagreement ;)
- by The NewRelic - at 2007.04.12 23:44:00
|
4. Skill training queue - in Player Features and Ideas Discussion [original thread]
Originally by: Solbright Originally by: The NewRelic Originally by: Solbright Originally by: The NewRelic My guess is that this was designed to create incentive to start and interact with the game on a regular basis...
- by The NewRelic - at 2007.04.12 23:43:00
|
5. Please don't flame me for this : Ship paintjobs - in Player Features and Ideas Discussion [original thread]
I actually like this idea, it would need to be fairly restrictive for obvious reasons, but it would be pretty cool to "dress up" your ship to look pretty
- by The NewRelic - at 2007.04.12 23:34:00
|
6. WarDec is out of control - in Player Features and Ideas Discussion [original thread]
Edited by: The NewRelic on 12/04/2007 23:26:35 We all have our ways of playing; a corporation should always have the right to declare war on another corporation for any reason. The fact youÆre a chick group does not give you immunity to game p...
- by The NewRelic - at 2007.04.12 23:28:00
|
7. 2 Explosive Ideas... - in Player Features and Ideas Discussion [original thread]
Edited by: The NewRelic on 12/04/2007 23:07:23 That first idea goes right along with this bomb concept. http://oldforums.eveonline.com/?a=topic&threadID=505393 I would imagine damage would be based on resist and percentage, making a possi...
- by The NewRelic - at 2007.04.12 23:11:00
|
8. Doubling skillpoint-rate - in Player Features and Ideas Discussion [original thread]
LOL. Sorry, didn't mean for you guys to take my last post serious...
- by The NewRelic - at 2007.04.12 23:04:00
|
9. Doubling skillpoint-rate - in Player Features and Ideas Discussion [original thread]
How about a pill that instantly trains a skill, but for it to work, your head falls off so you have to buy a new one....
- by The NewRelic - at 2007.04.12 18:58:00
|
10. Salary - Corporation managment improovment. - in Player Features and Ideas Discussion [original thread]
I like the general concept of this, it would need to be better thought out.
- by The NewRelic - at 2007.04.12 15:59:00
|
11. Doubling skillpoint-rate - in Player Features and Ideas Discussion [original thread]
I think that eats at the core of skill training, people would get the pill and go hang out in 0.0 all day at the risk of dying just to train skills faster... Not a very good idea.
- by The NewRelic - at 2007.04.12 15:53:00
|
12. Skill training queue - in Player Features and Ideas Discussion [original thread]
Originally by: Solbright Originally by: The NewRelic My guess is that this was designed to create incentive to start and interact with the game on a regular basis. If you could auto train a group of skills, there would be no reason...
- by The NewRelic - at 2007.04.12 15:42:00
|
13. Skill training queue - in Player Features and Ideas Discussion [original thread]
My guess is that this was designed to create incentive to start and interact with the game on a regular basis. If you could auto train a group of skills, there would be no reason to get into the game from days to weeks even months at a time. For a...
- by The NewRelic - at 2007.04.11 22:31:00
|
14. Get rid of that weird circular control panel that sometimes appears - in Player Features and Ideas Discussion [original thread]
I use it as well and find it quite helpful.
- by The NewRelic - at 2007.04.11 22:24:00
|
15. New Features / Changes - in Player Features and Ideas Discussion [original thread]
The following may conflict and/or overlap with other ideas posted on the forums. Shortcut key configuration should not be so restrictive; this is a convenience for the user and should be at his discretion. Guidance is fine, but the user should...
- by The NewRelic - at 2007.04.11 22:16:00
|
| Pages: [1] |
| First page | Previous page | Next page | Last page |